TRAP CARD RULINGS
All Rulings written by Edo

Acid Trap Hole [ j. Acid Pit Trap ]
Category: Monster Destruction
Type: Normal

  • If the Monster has a defense strength of 2000 or less, its Flip Effect (if any) is activated AFTER it is destroyed. If the Monster has an defense strength of more than 2000, it is turned back face-down, and its Flip Effect (if any) is NOT activated.
  • The defense strength of the Monster INCLUDES defense strength modifications (such as from Field Magic cards).

Call of the Haunted [ j. Cry of the Living Dead ]
Category: Special Summon
Type: Continuous

  • This card is governed by the same rules as [Monster Reborn] for brining back Special Summon Monsters.
  • If this card is removed from the Field (destroyed, returned to a player's hand, etc.) the chosen Monster is destroyed.

Chain Destruction [ j. Chain Destruction ]
Category: ????
Type: Normal / Triggered

[ j. DNA Operation ]
Category: ????
Type: Continuous

  • If a Monster's Type changes and makes an Equipment card on it illegal (such as a Warrior-Type with a [Legendary Sword] Equipped on it changes to a Fiend-Type), the Equipment card is destroyed

Dragon Capture Jar [ j. Dragon-Sealing Jar ]
Category: Mode Change
Type: Continuous

  • If on the Field, and a [Stop Defense] is played on a Dragon, it will revert to attack mode for a brief moment (if face down, it will be turned face up and its effect activated, if any), then the Dragon Capture Jar's continuous effect will change it immediately back to defense mode.

Dust Tornado [ j. Sand Tornado ]
Category: Magic/Trap Destruction
Type: Normal

  • CANNOT NEGATE THE CARD IT DESTROYS!

Eatgaboon [ j. Mouse Trap ]
Category: Monster Destruction
Type: Normal

  • Does not negate effects of the Monster is destroys.

[ j. Eye of Truth ]
Category: ????
Type: Continuous

Fairy's Hand Mirror [ j. Angel's Mirror ]
Category: Redirection
Type: Normal

  • The English card is slightly incorrect. The correct text would be:
    Switch the opponent's Magic Card effect that specifically designates 1 monster on the Field as a target to another correctly targeted monster.
  • The new target must still be legal to activate the card. For example, if you only have two Monster on the Field (one in attack mode and one in defense mode), and your opponent plays [Stop Defense], you cannot activate this card, since it has no other legal target.
  • Can only redirect cards that target a Monster on the FIELD. (i.e. no redirecting a [Monster Reborn]).
  • Equipment cards CAN be redirected, as long as the new target is legal (i.e. cannot put an Equipment card on a face-down Monster, cannot put a [Sword of Dark Destruction] on an Earth-Type Monster, etc).

Fake Trap [ j. False Trap ]
Category: Trap Destruction Prevention
Type: Triggered

  • Used in a Chain with the card that is going to destroy the Trap card(s).
  • [Fake Trap] can't be used to save Trap cards that are negated by Counter Traps like [7 Tools of the Bandit] and [Solemn Judgement], because this card is Spell Speed 2, and Counter Traps are Spell Speed 3.
  • If your opponent uses a [Heavy Storm] to destroy all Magic and Traps cards on the Field, activating this card will save your Trap cards, but those Trap cards that are saved MUST be shown to your opponent (to prevent cheating).

[ j. Fierce Wind ]
Category: ????
Type: Normal / Triggered

[ j. Forced Collection ]
Category: ????
Type: ????

[ j. Glass armor ]
Category: ????
Type: Normal / Triggered

[ j. Gold-Divining Rod ]
Category: ????
Type: Normal / Triggered

Graverobber [ j. Gravedigger ]
Category: ????
Type: ????

[ j. Great Panic ]
Category: ????
Type: Normal / Triggered

[ j. Holy Javelin ]
Category: Life Gain
Type: Normal / Triggered

[ j. Holy Radiance ]
Category: ????
Type: Continuous

Horn of Heaven [ j. Ascending Horn ]
Category: Summon Negation
Type: Counter

  • Tributing a Monster is a cost to using this card.
  • If this card is negated, the Tributed Monster is not returned to its user.
  • If a Summon is negated, the Monster is NOT to have been considered to have come into play, so it does not trigger other card effects (such as [Mysterious Puppeteer]). If a Normal Summon is negated, it still counts toward its player's one Monster per turn.

House of Adhesive Tape [ j. Fly-Tape House ]
Category: Monster Destruction
Type: Normal

  • Does not negate effects of the Monster is destroys.

Imperial Order [ j. Imperial Decree ]
Category: Magic Negation
Type: Continuous

  • Can negate but not destroy cards. Normal and Quickplay Magic cards have their effects negated, but are discarded due to their inherent nature of being Normal or Quickplay Magic cards. Continuous and Equipment Magic cards remain on the Field, but their effects are nullified until Imperial Order is removed from the Field.
  • [Mystical Space Typhoon] CAN be used in a Chain with this card to destroy it, as [Imperial Decree] has not yet resolved.
  • The Life Payment is OPTIONAL (as are all other Standby Phase payments).

[ j. Invitation of the Spirits ]
Category: Direct Damage
Type: Continuous

Just Desserts [ j. Reap What You Sow ]
Category: Direct Damage
Type: Normal

  • If a Monster is Tributed or destroyed in a Chain with this card (such as with [Two-Pronged Attack]), that Monster is not counted for the damage purposes.

[ j. Laws of Solomon ]
Category: ????
Type: Normal

Lightforce Sword [ j. Hand-Sealing Sword of Light ]
Category: ????
Type: Normal

Magical Hats [ j. Magical Silk Hats ]
Category: ????
Type: Normal

Magic Drain [ j. Magic Drain ]
Category: Magic Negation
Type: Counter

Magic Jammer [ j. Magic Jammer ]
Category: Magic Negation
Type: Counter

  • Discard a card from your hand is a cost to using this card.
  • If this card is negated, the discarded card is not returned to its user.

Mirror Force [ j. Holy Barrier - Mirror Force ]
Category: Monster Destruction
Type: Triggered

  • Negates the attack; no Battle Damage is done. Doesn't actually "negate" the attack; it's just that the Monster is destroyed before reaching the Damage Step, so no damage is done to Monsters, nor the opposing player.

[ j. Pitched Battle ]
Category: Direct Damage
Type: Normal / Triggered

Reverse Trap [ j. Curse of Amanojaku ]
Category: Statistic Alteration
Type: Normal (Duration)

  • Simply turns positive modifiers negative, and negative modifiers positive until the end of the turn.
  • Monsters CANNOT have negative attack and defense strengths. If the attack and/or defense strengths would be less than 0, they are set to 0 AFTER DOING ALL CALCULATIONS.
  • Activating two or more [Reverse Traps] during a single turn will not "reset" things. The turn will remain as switched according to the first [Reverse Trap] played.

Robbin' Goblin [ j. Thieving Goblin ]
Category: Discard
Type: Continuous / Triggered

  • Only Battle Damage done to your opponent by your Monsters triggers this effect.
  • Direct damage is either damage in a direct attack; or, "overflow" damage if this Monster attacks and destroys a Monster that's in attack mode with a lower attack strength; or, damage resulting from a Monster attacking this Monster that has a lower attack strength than its defense strength.
  • If the Battle Damage done to you by a Monster is reduced to 0 (such as with [Kuriboh] or [Waboku]), this effect does not trigger.
  • If your [Bistro Butcher] does Battle Damage to your opponent, and you also have a [Robbin' Goblin] on the Field, since you control both effects that happen simultaneously, you choose in which order to activate them.

[ j. Seal of Time ]
Category: ????
Type: Normal

Seven Tools of the Bandit [ j. Thief's Swiss Army Knife ]
Category: Trap Negation
Type: Counter

  • Paying Life Points is a cost to using this card.
  • If this card is negated, the Life Points are not returned to its user.
  • [Fake Trap] can't be used to save Trap cards that are negated by this card, because [Fake Trap] is Spell Speed 2, and this card is Spell Speed 3.

Snake Fang [ j. Venomous Fangs ]
Category: Power Down
Type: Normal

Solemn Judgement [ j. Declaration of God ]
Category: Summon / Magic / Trap Negation
Type: Counter

  • Paying Life Points is a cost to using this card.
  • If this card is negated, the Life Points are not returned to its user.
  • Can negate a Summon (i.e. face-up attack mode), Flip Summon or Special Summon. CANNOT negate a Set (i.e. face-down defense mode).
  • If a Summon is negated, the Monster is NOT to have been considered to have come into play, so it does not trigger other card effects (such as [Mysterious Puppeteer]). If a Normal Summon is negated, it still counts toward its player's one Monster per turn.
  • [Fake Trap] can't be used to save Trap cards that are negated by this card, because [Fake Trap] is Spell Speed 2, and this card is Spell Speed 3.

Spellbinding Circle [ j. Hexagram Curse ]
Category:
Type: Continuous

  • Can choose face-up or face-down Monsters.
  • Can be used when your opponent declares an attack, which will negate that attack.
  • If the chosen Monster is NOT "destroyed" (i.e. Tributed, returned to hand), this card remains in play with no effect.

Trap Hole [ j. Pit Trap ]
Category: Monster Destruction
Type: Triggered

  • Can only be used on a Monster that was Summoned or Flip Summoned. CANNOT be used on Monsters that were Special Summoned.
  • Must be used just after the Monster was Summoned or Flip Summoned as part of the Chain.
  • CANNOT be used on face-down Monsters, or Monsters that were Set.
  • CANNOT be used on Monsters that are Flipped, rather than Flip Summoned.
  • The attack strength of the Monster summon INCLUDES attack strength modifications (such as from Field Magic cards).

Ultimate Offering [ j. Compensation of Blood ]
Category: Summon
Type: Continuous

  • Can ONLY be used by the player that has this card on the Field.
  • Can ONLY be used during MAIN PHASE 1 or 2, or during your OPPONENT'S BATTLE PHASE. [EDO'S NOTE: Yeah, yeah. That's the ruling. Don't shoot me; I'm just the messenger.]
  • Can be used multiple times during a turn.
  • Can Tribute Summon, if the required number of Monsters are on the Field.
  • If a Monster is Summoned in this way (i.e. face-up attack mode), [Trap Hole] CAN be used on it, since it is a Normal Summon (albeit an extra Normal Summon).

Waboku [ j. Emissary of Harmony ]
Category: Damage Reduction/Prevention
Type: Normal; Lasting Effect

[ j. White-Uniformed Angel ]
Category: Life Gain
Type: Normal / Triggered

     
 

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